Rotation in Unity
Turret Class:
target: A Transform that represents the target that the turret should aim at._turretAimType: An enum that indicates the turret orientation method to use._rotationSpeed: The rotation speed of the turret.
Update Method:
The
Updatemethod is called on each frame and selects the turret orientation method according to the_turretAimTypevalue.
LookAt Method:
Uses Unity's
LookAtmethod to make the turret look directly at the target.
LookAtWithQuaternion Method:
Uses quaternions to smooth the turret's rotation toward the target.
LookAtWithAtan2 Method:
Uses the
Mathf.Atan2function to calculate the angle and then creates a Quaternion rotation to orient the turret toward the target.
LookAtByAngle Method:
Orients the turret toward the target through incremental rotations, adjusting the rotation per step according to the angle between the current direction and the direction to the target.
LookAtPerSteps Method:
Uses
Vector3.RotateTowardsto calculate a new direction gradually, so that the turret orients toward the target in steps limited by_rotationSpeed.
TurretAimType Enum:
Enumeration that defines the possible turret orientation methods.
In summary, this script provides several ways to make the turret aim at a target in a Unity game, and you can choose the desired orientation method through the _turretAimType enum.
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