Unity Multiplayer Technologies
📋 Table of Contents
🏗️ Multiplayer Architectures
Client-Server vs Peer-to-Peer
Hybrid Architecture (Recommended)
🎮 Unity Netcode for GameObjects

Basic Configuration
Netcode Architecture
⚡ Photon PUN

Initial Configuration
Object Synchronization
Photon Architecture
☁️ AWS GameLift

Server Configuration
GameLift Client
GameLift Architecture
🔗 Mirror Networking
Basic Configuration
🚀 Anti-Lag Tips

1. Interpolation and Extrapolation
2. Data Compression
3. Delta Compression
4. Optimization Architecture
❌ Common Errors
1. Synchronizing Everything
2. Not Validating on Server
3. Blocking the Main Thread
4. Ignoring Latency
🎯 Best Practices
1. Robust Network Architecture
2. State System
3. Bandwidth Optimization
4. Testing and Debugging
🔧 Development Tools
Network Profiler
Latency Simulator
🎮 Complete Example: Simple Multiplayer Game
📚 Additional Resources
Official Documentation
Testing Tools
Communities
🚀 Next Steps
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