Work History
Complete overview and timeline of my software career
Software Engineer.
Driven by Empathy, Ownership, Clean Code, and a Passion for Cybersecurity
Tech Stack
Core: C#, Unity, Kali Linux, Python, git, bash
Recent Projects: Flask, Dart, Flutter
Cloud: Google Cloud, AWS, Firebase, MongoDB
More: Docker, Git, CI/CD, GitHub Actions, Mitre, NIST, OWASP
Career Timeline
Software Engineering Consultant (Always)
Provided strategic consulting and hands-on development for diverse organizations, delivering scalable solutions and improving product quality across industries:
Eidos AI: Built a Progressive Web App integrating a fine-tuned AI chatbot.
Avilava: Supported developer recruitment and coordination to strengthen the engineering team.
SSF: Designed infrastructure and digital architecture for large-scale publications.
GnoScope: Enhanced code quality in C# for a multiplayer game leveraging AWS GameLift.
Technologies: C#, git, Nodejs, vercel, v0, nginx, aws, Unity, Google AI studio.
Muyu (Jan 2025 – Present) Part time

Security Engineer | Pentester
As a software engineer working in cybersecurity, I focus on secure development, auditing, and safeguarding digital assets of Muyu and the clients.
Pentesting: Conduct security audits to identify vulnerabilities, managing the entire process from initial client contact to final report delivery.
Application & game security: Apply expertise in software development and gaming to perform reverse engineering on .apk and .ipa files, auditing in-app purchases and other key features during white-box testing.
Tool development: Design and optimize phishing campaigns and team training programs.
Corporate training: Deliver 40-minute sessions on security best practices, covering topics such as password managers, TDD for code injection prevention, and web vulnerabilities.
Technologies: n8n, Nginx, micro-services, Flask, Python, Tailscale, Warp, Gophish, bash, aws services, git.
Voodoo (Feb 2025 – Present) Part time

Solo-studio developer | C#, Unity
As a contractor for Voodoo, I specialize in developing mid-core puzzle game prototypes. My role involves managing the entire prototyping process, including:
Team Management: I subcontract and coordinate developers to accelerate production timelines.
Art Direction: I oversee artists' tasks to ensure the quality of deliverables.
Project Management: I manage the entire workflow, from game concept with designers to the final delivery of prototypes to Voodoo.
Technologies: C#, Unity, Unity3D, git.
Lemon.io (Dec 2022 – Present) Part-time

Tech Interviewer | C#, Interviews and reports
As a Tech Recruiter, I designed technical hiring processes focused on C# and Unity, ensuring accurate and effective candidate evaluations.
Created detailed technical assessments to evaluate skills in C# and Unity
Developed meticulous test cases to challenge candidates' technical capabilities
Conducted thorough interviews focusing on problem-solving, coding techniques, and teamwork
Continuously refined hiring processes to align with industry best practices and company-specific requirements
Technologies: ATS systems and technical interview platforms such as LeetCode.
Homagames (Apr 2023 – Feb 2025)

Senior C# Developer
Developed and optimized Unity projects, focusing on CI/CD pipelines, performance analysis, and memory improvements for mobile games.
Set up CI/CD pipelines in GitHub Actions to automate integration and deployment processes
Analyzed performance and optimized memory in Unity games to enhance the experience on low-end mobile devices
Implemented and utilized tools like DOTween and Crashlytics for animations and error analysis
Conducted ANR analysis and applied optimizations to meet App Store and Play Store standards
Integrated IAP systems (in-app purchases) and designed gameplay features such as daily streaks, daily rewards, and puzzle events
Designed robust architectures for long-term applications and participated in katas to improve coding practices like TDD (Test-Driven Development)
Managed tasks for two developers and led the implementation of extensive long-term roadmaps
Technologies: Appstore, Playstore, (CI/CD), Github Actions, Unity, C#, Scrum.

4.9⭐️ stars on Playstore

4.9⭐️ stars on Appstore
Captain.tv (Sep 2022 – Feb 2023)

Senior Full Stack Engineer
Developed and optimized cross-platform experiences using Node.js, React.js, JavaScript, and technologies for mobile applications, online multiplayer games for PC, and web with HTML5, achieving a broad global impact.
75k streamers and +2.1M players
Coded and developed features in Unity with C#, React.js with Javascript, and Python for tools, along with PHP for the backend.
Managed the release process and DevOps responsibilities using Jenkins pipelines.
Handled builds across different environments for testing and releasesDeveloped and optimized cross-platform experiences using Node.js, React.js, JavaScript, and technologies for mobile applications, online multiplayer games for PC, and web with HTML5, achieving a broad global impact.
Coded and developed features in Unity with C#, React.js with Javascript, and Python for tools, along with PHP for the backend
Technologies: Appstore, Python, React.js, (CI/CD), C#, Playstore, Node, Unity
Etermax (Aug 2021 – Sep 2022)

Full Stack Engineer
As a Software Engineer, I applied Extreme Programming and Clean Architecture principles, using TDD and DDD for building high-performance applications.
Test Driven Development, Domain Driven Design
Learned and applied .dart using Flutter to successfully build an social media application
Worked with the encode library and compression for multimedia on mobile
Used localization libraries to translate the application into 36 languages
Integrated with Preguntados Factory APIs for trivia puzzles
Analyzed and applied feedback from a focus group of 60 influencers
Technologies: Unity, C#, Kotlin, Vertex, Appstore, Playstore, Github actions, NodeJs

Social media app developed during my time at Etermax

4.1⭐️ Game developed during my time at Etermax
Hexar (Aug 2016 – Sep 2021)

Co-Founder & Lead Engineer
As a Lead Engineer, I led and mentored a team of 4 developers, enhancing product performance and managing multiple applications.
Led and mentored a team of 4 developers
Worked with UniRx and reactive programming paradigms to improve product performance
Analyzed business metrics integrated with Amplitude
Estimated times and planned tickets for 12 applications
Provided free trials to 30 schools across Latin America
Technologies: Unity, C#, Kanba, Scrum, Software Architecture, Nodejs, Flask.

Game developed during my time at Hexar

Game developed during my time at Hexar

Hexar trailer

Educational videogames
Ibisdev (May 2021 – Aug 2021)

Senior Software Engineer
As a Senior Software Engineer, I contributed to designing and implementing solutions in HTML5, Web3, blockchain, web applications, desktop, and 3D environments with multiplayer functionality.
Developed Web3 applications and blockchain-based solutions
Implemented multiplayer functionality in interactive 3D environments
Optimized performance and scalability for web and desktop platforms
Technologies: Unity, C#, WebGl, Playstore, Appstore, git.
WidowGames (Feb 2019 – Sep 2020)

Junior Software Engineer
Developed and optimized 2D mobile games with Unity, focusing on smooth gameplay, user engagement, and cross-platform compatibility.
Designed and implemented 2D game mechanics and UI
Developed and implemented web features using HTML5
Optimized performance for low-end mobile devices
Integrated in-app purchases, ads, and analytics tools
Collaborated with artists and designers to ensure cohesive game experiences
Technologies: Unity, C#, WebGl, Playstore, Appstore, git.
Project Development Manager
Managed digital projects and client relationships, ensuring on-time delivery within budget while maintaining effective communication.
Planned and monitored project timelines and resources
Served as the main point of contact for clients and stakeholders
Resolved conflicts and managed expectations effectively
Fostered collaboration among cross-functional teams
Implemented management tools to enhance productivity

Games developed during my time at Widow
SyncroVr (Dec 2016 – Mar 2019)

Junior Software Engineer
Developed immersive VR applications for Oculus and HTC Vive, implementing interactive experiences, and ensuring high performance and stability.
Design and implementation of interactive VR features
Performance optimization for smooth VR experiences
Collaboration with cross-functional teams
Technologies: Unity, C#, WebGL, Playstore, Appstore, git.
🎓 Education & Certificates
Programming Degree (8.94 GPA)
English B2
Automate Cybersecurity Tasks with Python
Foundations of Cybersecurity
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